Archived Changes for Salcifer's Candle (1 total)
| ID | Target Collection | Target | Change Type | Status | Changes | Reason | Time | User |
|---|---|---|---|---|---|---|---|---|
| 6aae9204f40fc3194026fcb0 | artifacts | Salcifer's Candle | Update | Approved |
Rarity:
Great → Legendary
Equipped:
0 → True
Effect Description:
Artifact Wielder at session start, (before events or mech-rps are posted) may spend a charge to activate this artifact.
While activated:
>Wielder gains +1 Magic (to a maximum of 6)
>All War sessions start with two free undead units added to their deployment pool
Gain Charges:
>Salcifer's Candle regains all charges at the start of an era
>Salcifer's Candle regains all charges if a "Holy War" is won against the Frozen Legion
Current Charges: 4/5 → Wielder can spend a charge to activate this artifact once per session, but only at one of the following times:
-At the start of a session (before posting event response or MRPs)
-At the start of a war session in which wielder is on the defending side or in a civil war.
While activated:
-Wielder gains +1 to their magic attribute (not exceeding cap)
-Wielder adds three undead army units to their deployment pool at war session start. Or, instead, at the cost of an additional charge, one undead army and one undead unit of wielder's choice. These units do not count against unit capacity.
Gaining Charges:
Regains 2 charges if wielder is on the winning side of a "Holy War." Increased to all charges if the opposing nation was The Frozen Legion.
Current Charges: 4/8
Owner:
Ongoing Modifiers:
Removed:
- Artifact Effects
modifier_type:
attribute
scaling:
flat
scope:
artifact_owner
attribute:
magic
value:
1.0
duration:
-1
source:
Artifact Effects
condition_scaling:
flat
condition_scaling_x:
1.0
condition_operator:
>=
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